ESRB

__ESRB__. 2/27/09 ESRB. 2/27/09 .  __FTC__. 2/27/09 FTC. 2/27/09 . __What they play__. 2/27/09 what they play. 2/27/09 .
 * It has been successful in promoting the education but not without significant support from retailers. MG
 * The ESRB supports the retailers' voluntary sales to under aged kids MG
 * it is the game industry’s self-regulatory body of game ratings MG
 * ESRB raters must be adults and it helps to have had expierence with kids MG
 * Content descriptors were not intended to list all the types of content one might encounter in the course of playing a game MG
 * Are not to be the only deciding factor of an appropriateness for your kid MG
 * The rating system is voluntary for game manufacturers MG
 * The ESRB does not play the games it rates MG
 * they rate games by using the most extreme content, not the most common MG
 * they encourage parents to research other resources if they want more specificity in the description of the game content MG
 * There are 7 rating classifications
 * EC (Early Childhood), E ( Everyone), E10+ (Everyone 10 and older), T ( Teen), M ( Mature), AO ( Adults Only), RP (Rating Pending) MG
 * 49% of all the games rated are E MG
 * 4% are E10+ MG
 * T is 32% MG
 * M is 15% MG
 * AO is about 0.02% MG
 * Because the ESRB does not play the games it rates, a Professor Thompson from Harvard did a study of E rated games and discovered that 44% of E-rated games had no content descriptors for violence yet contained acts of violence in more than 1/3 of the game MG
 * The ESRB only lables it product descriptions for what parents would be concerned with MG
 * The government has stated that"Critics also have argued that children have too easy access to M-rated games.147 For example, in 2005 the National Institute on Media and the Family surveyed over 600 4th through 12th grade students and found that seven of ten children report playing M-rated games, with 61% of children reporting that they own their own M-rated games. In addition, 60% of children list at least one M-rated game as their favorite (75% of boys and 35% of girls).148" MG
 * Gaming is an $18.8 billion part of the entertainment industy MG
 * ESRB is an independant, non-profit, self regulated organization MG
 * This site is dedicated to informing parents about the games their kids playMG
 * It says thaty the ESRB is only a good starting point MG
 * ESRB does not rate online games like "Runescape"
 * Every game this site talks about has much more info than the ESRB does MG
 * The site constantly updates its home page to talk about the most talked about games by kids. MG
 * It has a moms choice list for game ideas MG
 * It even talkes about current game issues like "videogame addiction", and "gamers and violent tendencies"MG
 * The site also gives you help on how you can practice good parenting with gaming MG

